
Battle for Hada establishes the borders of Hada's thirty-six Dominions and brings to life the 'Portal War' — a brutal conflict in which half the Hadeen tried to wipe humanity out, while the other half defended them.
How it works
In Battle for Hada, the fairy-world is divided into Game Pieces (Hexes) representing a map of the various kingdoms. There are three thousand Hexes in Season One, three thousand in Season Two, and two thousand 'Reaved Land' Hexes held in reserve for a future activation.
The six thousand initial Hexes are divided between Hada's thirty-six fairy Dominions:
Three thousand Hexes represent the four Dominions depicted in the novel, Journey to Hada: Auga, Pydos, Hogo Sha and The Walking. The borders of these four 'Journey' Dominions are fixed.
Three thousand Hexes for the other thirty-two 'Atlas' Dominions, which are divided into Pro-Human, Anti-Human and Neutral camps. The size and borders of the Atlas Dominions will be determined by claiming the Hexes of Hada's map.

INTERACTIVE STORYTELLING WITH 'GLIM'
In the Emerald Anvil storyworld, the Hadeen manipulate a mysterious form of energy called 'Glim' to create wings and diamond-hard blades of light.
In Battle for Hada, Glim is the 'currency' used for its interactive games.
The amount of Glim produced by each Hex represents how powerful it is and determines its ability to influence story events.
Each Hex begins with a power of 100, with various factors affecting its final amount Glim: the type of Hex, the biome of the Hex and the 'attributes' of the Hex (0-3 attributes per Hex).
In Season One, players build the map of the thirty-two Atlas Dominions, determining the size and borders of the non-Journey Dominions. Players' Glim totals establish the relative military, political, and/or cultural strength of the Atlas Dominions.
In Season Two, players use their Glim to vote on military, political and/or cultural interactions with other Dominions. Through these events, players help create part of Emerald Anvil 's canon storyworld.

DETERMINING THE BORDERS

The borders of the four 'Journey' Dominions are predetermined, but the size and strength of the other thirty-two 'Atlas' Dominions are established by claiming Hada's Hexes, which are grouped into four 8-Dominion 'quadrants'.
Each Atlas Dominion has a minimum of twenty Hexes and a sliding maximum of Hexes (determined by the number of Hexes claimed in each Dominion, per quadrant). The most Hexes for any individual Atlas Dominion is one hundred forty.
When Season One is complete; the number, types, biomes, and borders of the thirty-two Atlas Dominions are fixed and become part of Emerald Anvil 's canon storyworld.
How the Hexes Work
Hexes represent an area of land on Hada. These parcels of the fairy world are depicted as three dimensional Hexes on a map. There are five basic types of Hex:
Standard

Base Glim of 100 and assigned a biome based on Dominion
Major City

Base Glim of 115 and guaranteed to have 3 attributes
Capital City

Base Glim of 120 and guaranteed to have 3 attributes
Portal

(total of 46) 400 Glim (fixed)
Eye

(total of 2) both Eyes are also Portals
500 Glim (fixed)
Depending on their location on the map, standard Hexes can be one of fourteen different biomes:
heavy forest

light forest

shrubland

plains

hills

mountains

marsh

ocean coast

lake coast

jungle

sub arctic

sub arctic mountains

desert

desert mountains

Hex Attributes
Attributes represent in-story elements of the Hexes and are depicted by icons placed on the Hexes. Each Hex has a set of attributes that define its characteristics.
Lesser Artifact

Frequency: Very Rare
Glim Effect: Adds 50% Glim
Military Presence

Frequency: Common
Glim Effect: Adds 5% Glim
Religious Shrine

Frequency: Common
Glim Effect: Adds 10% Glim
Secret Cult

Frequency: Rare
Glim Effect: Adds 20% Glim
Patrolled by Pirates

Frequency: Uncommon (site specific)
Glim Effect: Adds 5% Glim
Wild Hadeen Presence

Evil Presence

Epic Art

Monument of Peace

Glim Technology

Ice Age Animal

Ancient Relic

Glim Grove

Dream Sugar
