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Battle for Hada establishes the borders of Hada's thirty-six Dominions and brings to life the 'Portal War' — a brutal conflict in which half the Hadeen tried to wipe humanity out, while the other half defended them.
How it works
In Battle for Hada, the fairy-world is divided into game pieces (Hexes) representing a map of the various kingdoms. There are ten thousand 'inhabited' Hexes available now and four thousand 'Reaved Land' Hexes that may be made available in a future activation.
The ten thousand initial Hexes are divided between Hada's thirty-six fairy Dominions:
Six thousand Hexes representing the four Dominions depicted in the novel, Journey to Hada: Auga, Pydos, Hogo Sha and The Walking. The borders of these four 'Journey' Dominions are fixed.
Four thousand Hexes for the other thirty-two Dominions, which are divided into Pro-Human, Anti-Human and Neutral camps. The size and borders of these Dominions will be determined by claiming the Hexes of Hada's map.
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INTERACTIVE STORYTELLING WITH 'GLIM'
In the Emerald Anvil storyworld, the Hadeen manipulate a mysterious form of energy called 'Glim' to create wings and diamond-hard blades of light.
In Battle for Hada, Glim is the 'currency' used for its interactive games.
The amount of Glim produced by each Hex represents how powerful it is and determines its ability to influence story events.
Each Hex begins with a power of 100, with various factors affecting its final amount Glim: the type of Hex, the biome of the Hex and the 'attributes' of the Hex (0-3 attributes per Hex).
If enough Hexes are claimed, players will gain access to Dominion-specific Discord servers and use their Glim to vote on military, political and/or cultural interactions with other Dominions. Through these events, players help create part ofEmerald Anvil 's canon storyworld.
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DETERMINING THE BORDERS
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The borders of the four 'Journey' Dominions are predetermined, but the size and strength of the other thirty-two Dominions are established by claiming Hada's Hexes, which are grouped into four 8-Dominion 'quadrants'.
Each 'non-Journey' Dominion has a minimum of forty Hexes and a sliding maximum number of Hexes, based on how many Hexes are claimed in each Dominion, per quadrant. The most Hexes for any individual non-Journey Dominion is two hundred eighty.
When the Hex-claim period is complete; the number, types, biomes, and borders of the thirty-two non-Journey Dominions are fixed. Unclaimed Hexes (if any), are placed into a 'Borderland' category, with unclaimed Hexes within the four 'Journey' Dominions (if any) remaining in their original Dominion.
How the Hexes Work
Hexes represent an area of land on Hada. These parcels of the fairy world are depicted as three dimensional Hexes on a map. There are five basic types of Hex:
Standard
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Base Glim of 100 and assigned a biome based on Dominion
Major City
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Base Glim of 115 and guaranteed to have 3 attributes
Capital City
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Base Glim of 120 and guaranteed to have 3 attributes
Portal
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(total of 46) 400 Glim (fixed)
Eye
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(total of 2) both Eyes are also Portals
500 Glim (fixed)
Depending on their location on the map, standard Hexes can be one of fourteen different biomes:
heavy forest
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light forest
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shrubland
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plains
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hills
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mountains
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marsh
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ocean coast
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lake coast
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jungle
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sub arctic
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sub arctic mountains
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desert
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desert mountains
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Hex Attributes
Attributes represent in-story elements of the Hexes and are depicted by icons placed on the Hexes. Each Hex has a set of attributes that define its characteristics.
Lesser Artifact
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Frequency: Very Rare
Glim Effect: Adds 50% Glim
Military Presence
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Frequency: Common
Glim Effect: Adds 5% Glim
Religious Shrine
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Frequency: Common
Glim Effect: Adds 10% Glim
Secret Cult
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Frequency: Rare
Glim Effect: Adds 20% Glim
Patrolled by Pirates
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Frequency: Uncommon (site specific)
Glim Effect: Adds 5% Glim
Wild Hadeen Presence
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Evil Presence
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Epic Art
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Monument of Peace
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Glim Technology
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Ice Age Animal
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Ancient Relic
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Glim Grove
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Dream Sugar
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