Battle for Hada establishes the borders of Hada's thirty-six Dominions and brings to life the 'Portal War' — a brutal conflict in which half the Hadeen tried to wipe humanity out, while the other half defended them.
How it works
In Battle for Hada, the fairy-world is divided into game pieces (hexes) representing a map of the various kingdoms. There are ten thousand 'inhabited' game pieces available now and four thousand 'Reaved Land' hexes that may be made available in a future activation.
The ten thousand initial game pieces are divided between Hada's thirty-six fairy Dominions:
Six thousand game pieces representing the four Dominions depicted in the novel, Journey to Hada: Auga, Pydos, Hogo Sha and The Walking. The borders of these four 'Journey' Dominions are fixed.
Four thousand game pieces for the other thirty-two Dominions, which are divided into Pro-Human, Anti-Human and Neutral camps. The size and borders of these Dominions will be determined by claiming the hexes of Hada's map.
INTERACTIVE STORYTELLING WITH 'GLIM'
In the Emerald Anvil story-world, the Hadeen manipulate a mysterious form of energy called 'Glim' to create wings and diamond-hard blades of light.
In Battle for Hada, Glim is the 'currency' used for its interactive games.
The amount of Glim produced by each game piece (hex) represents how powerful it is and determines its ability to influence story events.
Each game piece begins with a power of 100, with various factors affecting its final amount Glim: the type of hex, the biome of the hex and the 'attributes' of the hex (0-3 attributes per game piece).
If enough hexes are claimed, players will gain access to Dominion-specific Discord servers and use their Glim to vote on military, political and/or cultural interactions with other Dominions. Through these events, players help create part ofEmerald Anvil 's canon storyworld.
DETERMINING THE BORDERS in Council of Dai
The borders of the four 'Journey' Dominions are predetermined, but the size and strength of the other thirty-two Dominions are established by claiming Hada's hexes, which are grouped into four 8-Dominion 'quadrants'.
Each 'non-Journey' Dominion has a minimum of forty game pieces and a sliding maximum number of game pieces, based on how many hexes are claimed in each Dominion, per quadrant. The most hexes for any individual non-Journey Dominion is two hundred eighty.
When the hex-claim period is complete; the number, types, biomes, and borders of the thirty-two non-Journey Dominions are fixed. Unclaimed game pieces (if any), are placed into a 'Borderland' category, with unclaimed game pieces within the four 'Journey' Dominions (if any) remaining in their original Dominion.
How the Game Pieces Work
Game Pieces represent an area of land on Hada. These parcels of the fairy world are depicted as three dimensional hexes on a map. There are five basic types of hex:
Standard
Base Glim of 100 and assigned a biome based on Dominion
Major City
Base Glim of 115 and guaranteed to have 3 attribute
Capital City
Base Glim of 120 and guaranteed to have 3 attributes
Portal
(total of 46) 400 Glim (fixed)
Eye
(total of 2) both Eyes are also Portals 500 Glim (fixed)
Depending on their location on the map, standard hexes can be one of fourteen different biomes:
heavy forest
light forest
shrubland
plains
hills
mountains
marsh
ocean coast
lake coast
jungle
sub arctic
sub arctic mountains
desert
desert mountains
Game Piece Attributes
Attributes represent in-story elements of the game pieces and are depicted by icons placed on the hexes. Each hex has a set of attributes that define its characteristics.
Lesser Artifact
Frequency: Very Rare
Glim Effect: Adds 50% Glim
Military Presence
Frequency: Common
Glim Effect: Adds 5% Glim
Religious Shrine
Frequency: Common
Glim Effect: Adds 10% Glim
Secret Cult
Frequency: Rare
Glim Effect: Adds 20% Glim
Patrolled by Pirates
Frequency: Uncommon (site specific)
Glim Effect: Adds 5% Glim