Battle for Hada Rules

Battle for Hada establishes the borders of Hada's thirty-six Dominions and brings to life the 'Portal War' — a brutal conflict in which half the Hadeen tried to wipe humanity out, while the other half defended them.

joing battle for hada discord

How it works

In Battle for Hada, the fairy-world is divided into Game Pieces (Hexes) representing a map of the various kingdoms. There are three thousand Hexes in Season One, three thousand in Season Two, and two thousand 'Reaved Land' Hexes held in reserve for a future activation.

The six thousand initial Hexes are divided between Hada's thirty-six fairy Dominions:

Three thousand Hexes represent the four Dominions depicted in the novel, Journey to Hada: Auga, Pydos, Hogo Sha and The Walking. The borders of these four 'Journey' Dominions are fixed.

Three thousand Hexes for the other thirty-two 'Atlas' Dominions, which are divided into Pro-Human, Anti-Human and Neutral camps. The size and borders of the Atlas Dominions will be determined by claiming the Hexes of Hada's map.

How it works

INTERACTIVE STORYTELLING WITH 'GLIM'

In the Emerald Anvil  storyworld, the Hadeen manipulate a mysterious form of energy called 'Glim' to create wings and diamond-hard blades of light.

In Battle for Hada, Glim is the 'currency' used for its interactive games.

The amount of Glim produced by each Hex represents how powerful it is and determines its ability to influence story events.

Each Hex begins with a power of 100, with various factors affecting its final amount Glim: the type of Hex, the biome of the Hex and the 'attributes' of the Hex (0-3 attributes per Hex).

In Season One, players build the map of the thirty-two Atlas Dominions, determining the size and borders of the non-Journey Dominions. Players' Glim totals establish the relative military, political, and/or cultural strength of the Atlas Dominions.

In Season Two, players use their Glim to vote on military, political and/or cultural interactions with other Dominions. Through these events, players help create part of Emerald Anvil 's canon storyworld.

How it works

DETERMINING THE BORDERS

How it works

The borders of the four 'Journey' Dominions are predetermined, but the size and strength of the other thirty-two 'Atlas' Dominions are established by claiming Hada's Hexes, which are grouped into four 8-Dominion 'quadrants'.

Each Atlas Dominion has a minimum of twenty Hexes and a sliding maximum of Hexes (determined by the number of Hexes claimed in each Dominion, per quadrant). The most Hexes for any individual Atlas Dominion is one hundred forty.

When Season One is complete; the number, types, biomes, and borders of the thirty-two Atlas Dominions are fixed and become part of Emerald Anvil 's canon storyworld.

How the Hexes Work

Hexes represent an area of land on Hada. These parcels of the fairy world are depicted as three dimensional Hexes on a map. There are five basic types of Hex:

Standard

standard hex

Base Glim of 100 and assigned a biome based on Dominion

Major City

major city

Base Glim of 115 and guaranteed to have 3 attributes

Capital City

capital city

Base Glim of 120 and guaranteed to have 3 attributes

Portal

portal

(total of 46) 400 Glim (fixed)

Eye

eye

(total of 2) both Eyes are also Portals
500 Glim (fixed)

Depending on their location on the map, standard Hexes can be one of fourteen different biomes:

heavy forest

heavy forest

light forest

light forest

shrubland

shrubland

plains

plains

hills

hills

mountains

revealing soon

marsh

revealing soon

ocean coast

revealing soon

lake coast

revealing soon

jungle

revealing soon

sub arctic

revealing soon

sub arctic mountains

revealing soon

desert

revealing soon

desert mountains

revealing soon

Hex Attributes

Attributes represent in-story elements of the Hexes and are depicted by icons placed on the Hexes. Each Hex has a set of attributes that define its characteristics.

Lesser Artifact

Lesser Artifact

Frequency: Very Rare
Glim Effect: Adds 50% Glim

Military Presence

military presence

Frequency: Common
Glim Effect: Adds 5% Glim

Religious Shrine

Religious Shrine

Frequency: Common
Glim Effect: Adds 10% Glim

Secret Cult

Secret Cult

Frequency: Rare
Glim Effect: Adds 20% Glim

Patrolled by Pirates

Patrolled by Pirates

Frequency: Uncommon (site specific)
Glim Effect: Adds 5% Glim

Wild Hadeen Presence

revealing soon

Evil Presence

revealing soon

Epic Art

revealing soon

Monument of Peace

revealing soon

Glim Technology

revealing soon

Ice Age Animal

revealing soon

Ancient Relic

revealing soon

Glim Grove

revealing soon

Dream Sugar

revealing soon

BATTLE FOR HADA SEASONS

Season One - ATLAS - Through claiming 3,000 Hexes, players build the map of Hada's thirty-two 'Atlas' Dominions, determining their size and borders. Players' Glim totals establish the relative military, political, and/or cultural strength of the Dominions. The resulting 'Atlas' becomes part of Emerald Anvil's canon storyworld.

Season Two - PORTAL WAR - 3,000 Hexes representing the four 'Journey' Dominions depicted in the novel, Journey to Hada (Auga, Pydos, Hogo Sha, and The Walking) are made available. All claimed Hexes (Atlas and Journey) participate in an interactive story with the community.

Season Three - GAME OF GLIM - 3,000 Glim-amplification Attributes are made available. Modified Glim totals become currency in a new story-telling activation.